Diligent Engine API Reference
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Diligent::IShaderResourceBindingGL Class Reference

Shader resource binding interface. More...

Inheritance diagram for Diligent::IShaderResourceBindingGL:
Diligent::IShaderResourceBinding Diligent::IObject Diligent::RefCountedObject< IShaderResourceBindingGL, FixedBlockMemoryAllocator > Diligent::ObjectBase< IShaderResourceBindingGL, FixedBlockMemoryAllocator > Diligent::ShaderResourceBindingBase< IShaderResourceBindingGL, FixedBlockMemoryAllocator > Diligent::ShaderResourceBindingGLImpl

Additional Inherited Members

- Public Member Functions inherited from Diligent::IShaderResourceBinding
virtual void QueryInterface (const Diligent::INTERFACE_ID &IID, IObject **ppInterface)=0
 Queries the specific interface, see IObject::QueryInterface() for details.
 
virtual class IPipelineStateGetPipelineState ()=0
 Returns pointer to the referenced buffer object. More...
 
virtual void BindResources (Uint32 ShaderFlags, IResourceMapping *pResMapping, Uint32 Flags)=0
 Binds all resource using the resource mapping. More...
 
virtual IShaderVariableGetVariable (SHADER_TYPE ShaderType, const char *Name)=0
 Returns variable. More...
 
- Public Member Functions inherited from Diligent::IObject
virtual Atomics::Long AddRef ()=0
 Increments the number of strong references by 1. More...
 
virtual Atomics::Long Release ()=0
 Decrements the number of strong references by 1 and destroys the object when the counter reaches zero. More...
 
virtual IReferenceCountersGetReferenceCounters () const =0
 Returns the pointer to IReferenceCounters interface of the associated reference counters object. The metod does NOT increment the number of strong references to the returned object.
 

Detailed Description

Shader resource binding interface.