Diligent Engine API Reference
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Public Member Functions | |
virtual void | QueryInterface (const Diligent::INTERFACE_ID &IID, IObject **ppInterface)=0 |
Queries the specific interface, see IObject::QueryInterface() for details. | |
virtual const PipelineStateDesc & | GetDesc () const =0 |
Returns the blend state description used to create the object. | |
virtual void | BindShaderResources (IResourceMapping *pResourceMapping, Uint32 Flags)=0 |
Binds resources for all shaders in the pipeline state. More... | |
virtual void | CreateShaderResourceBinding (IShaderResourceBinding **ppShaderResourceBinding)=0 |
Creates a shader resource binding object. More... | |
Public Member Functions inherited from Diligent::IObject | |
virtual Atomics::Long | AddRef ()=0 |
Increments the number of strong references by 1. More... | |
virtual Atomics::Long | Release ()=0 |
Decrements the number of strong references by 1 and destroys the object when the counter reaches zero. More... | |
virtual IReferenceCounters * | GetReferenceCounters () const =0 |
Returns the pointer to IReferenceCounters interface of the associated reference counters object. The metod does NOT increment the number of strong references to the returned object. | |
Pipeline state interface
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pure virtual |
Binds resources for all shaders in the pipeline state.
[in] | pResourceMapping | - Pointer to the resource mapping interface. |
[in] | Flags | - Additional flags. See Diligent::BIND_SHADER_RESOURCES_FLAGS. |
Implemented in Diligent::PipelineStateD3D11Impl, Diligent::PipelineStateD3D12Impl, and Diligent::PipelineStateGLImpl.
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pure virtual |
Creates a shader resource binding object.
[out] | ppShaderResourceBinding | - memory location where pointer to the new shader resource binding object is written. |
Implemented in Diligent::PipelineStateD3D11Impl, Diligent::PipelineStateD3D12Impl, and Diligent::PipelineStateGLImpl.