Diligent Engine API Reference
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Interface to the blend state object implemented in D3D11. More...
Public Member Functions | |
virtual ID3D11BlendState * | GetD3D11BlendState ()=0 |
Returns a pointer to the ID3D11BlendState interface of the internal Direct3D11 object. More... | |
virtual ID3D11RasterizerState * | GetD3D11RasterizerState ()=0 |
Returns a pointer to the ID3D11RasterizerState interface of the internal Direct3D11 object. More... | |
virtual ID3D11DepthStencilState * | GetD3D11DepthStencilState ()=0 |
Returns a pointer to the ID3D11DepthStencilState interface of the internal Direct3D11 object. More... | |
virtual ID3D11InputLayout * | GetD3D11InputLayout ()=0 |
Returns a pointer to the ID3D11InputLayout interface of the internal Direct3D11 object. More... | |
virtual ID3D11VertexShader * | GetD3D11VertexShader ()=0 |
Returns a pointer to the ID3D11VertexShader interface of the internal vertex shader object. More... | |
virtual ID3D11PixelShader * | GetD3D11PixelShader ()=0 |
Returns a pointer to the interface of the internal pixel shader object. More... | |
virtual ID3D11GeometryShader * | GetD3D11GeometryShader ()=0 |
Returns a pointer to the ID3D11GeometryShader interface of the internal geometry shader object. More... | |
virtual ID3D11DomainShader * | GetD3D11DomainShader ()=0 |
Returns a pointer to the ID3D11DomainShader interface of the internal domain shader object. More... | |
virtual ID3D11HullShader * | GetD3D11HullShader ()=0 |
Returns a pointer to the ID3D11HullShader interface of the internal hull shader object. More... | |
virtual ID3D11ComputeShader * | GetD3D11ComputeShader ()=0 |
Returns a pointer to the ID3D11ComputeShader interface of the internal compute shader object. More... | |
Public Member Functions inherited from Diligent::IPipelineState | |
virtual void | QueryInterface (const Diligent::INTERFACE_ID &IID, IObject **ppInterface)=0 |
Queries the specific interface, see IObject::QueryInterface() for details. | |
virtual const PipelineStateDesc & | GetDesc () const =0 |
Returns the blend state description used to create the object. | |
virtual void | BindShaderResources (IResourceMapping *pResourceMapping, Uint32 Flags)=0 |
Binds resources for all shaders in the pipeline state. More... | |
virtual void | CreateShaderResourceBinding (IShaderResourceBinding **ppShaderResourceBinding)=0 |
Creates a shader resource binding object. More... | |
Public Member Functions inherited from Diligent::IObject | |
virtual Atomics::Long | AddRef ()=0 |
Increments the number of strong references by 1. More... | |
virtual Atomics::Long | Release ()=0 |
Decrements the number of strong references by 1 and destroys the object when the counter reaches zero. More... | |
virtual IReferenceCounters * | GetReferenceCounters () const =0 |
Returns the pointer to IReferenceCounters interface of the associated reference counters object. The metod does NOT increment the number of strong references to the returned object. | |
Interface to the blend state object implemented in D3D11.
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pure virtual |
Returns a pointer to the ID3D11BlendState interface of the internal Direct3D11 object.
The method does NOT call AddRef() on the returned interface, so Release() must not be called.
Implemented in Diligent::PipelineStateD3D11Impl.
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pure virtual |
Returns a pointer to the ID3D11ComputeShader interface of the internal compute shader object.
The method does NOT call AddRef() on the returned interface, so Release() must not be called.
Implemented in Diligent::PipelineStateD3D11Impl.
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pure virtual |
Returns a pointer to the ID3D11DepthStencilState interface of the internal Direct3D11 object.
The method does NOT call AddRef() on the returned interface, so Release() must not be called.
Implemented in Diligent::PipelineStateD3D11Impl.
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pure virtual |
Returns a pointer to the ID3D11DomainShader interface of the internal domain shader object.
The method does NOT call AddRef() on the returned interface, so Release() must not be called.
Implemented in Diligent::PipelineStateD3D11Impl.
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pure virtual |
Returns a pointer to the ID3D11GeometryShader interface of the internal geometry shader object.
The method does NOT call AddRef() on the returned interface, so Release() must not be called.
Implemented in Diligent::PipelineStateD3D11Impl.
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pure virtual |
Returns a pointer to the ID3D11HullShader interface of the internal hull shader object.
The method does NOT call AddRef() on the returned interface, so Release() must not be called.
Implemented in Diligent::PipelineStateD3D11Impl.
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pure virtual |
Returns a pointer to the ID3D11InputLayout interface of the internal Direct3D11 object.
The method does NOT call AddRef() on the returned interface, so Release() must not be called.
Implemented in Diligent::PipelineStateD3D11Impl.
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pure virtual |
Returns a pointer to the interface of the internal pixel shader object.
The method does NOT call AddRef() on the returned interface, so Release() must not be called.
Implemented in Diligent::PipelineStateD3D11Impl.
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pure virtual |
Returns a pointer to the ID3D11RasterizerState interface of the internal Direct3D11 object.
The method does NOT call AddRef() on the returned interface, so Release() must not be called.
Implemented in Diligent::PipelineStateD3D11Impl.
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pure virtual |
Returns a pointer to the ID3D11VertexShader interface of the internal vertex shader object.
The method does NOT call AddRef() on the returned interface, so Release() must not be called.
Implemented in Diligent::PipelineStateD3D11Impl.