Diligent Engine API Reference
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Diligent::RenderDeviceGLImpl Class Reference

Implementation of the render device interface in OpenGL. More...

Inheritance diagram for Diligent::RenderDeviceGLImpl:
Diligent::RenderDeviceBase< IGLDeviceBaseInterface > Diligent::ObjectBase< IGLDeviceBaseInterface, IMemoryAllocator > Diligent::RefCountedObject< IGLDeviceBaseInterface, IMemoryAllocator >

Additional Inherited Members

- Public Member Functions inherited from Diligent::RenderDeviceBase< IGLDeviceBaseInterface >
 RenderDeviceBase (IMemoryAllocator &RawMemAllocator, Uint32 NumDeferredContexts, size_t TextureObjSize, size_t TexViewObjSize, size_t BufferObjSize, size_t BuffViewObjSize, size_t ShaderObjSize, size_t SamplerObjSize, size_t PSOSize, size_t SRBSize)
 
virtual void CreateResourceMapping (const ResourceMappingDesc &MappingDesc, IResourceMapping **ppMapping) override final
 Implementation of IRenderDevice::CreateResourceMapping().
 
virtual const DeviceCapsGetDeviceCaps () const override final
 Implementation of IRenderDevice::GetDeviceCaps().
 
virtual const TextureFormatInfoGetTextureFormatInfo (TEXTURE_FORMAT TexFormat) override final
 Implementation of IRenderDevice::GetTextureFormatInfo().
 
virtual const TextureFormatInfoExtGetTextureFormatInfoExt (TEXTURE_FORMAT TexFormat) override final
 Implementation of IRenderDevice::GetTextureFormatInfoExt().
 
void SetImmediateContext (IDeviceContext *pImmediateContext)
 Set weak reference to the immediate context.
 
void SetDeferredContext (size_t Ctx, IDeviceContext *pDeferredCtx)
 Set weak reference to the deferred context.
 
size_t GetNumDeferredContexts () const
 Returns number of deferred contexts.
 
- Protected Member Functions inherited from Diligent::RenderDeviceBase< IGLDeviceBaseInterface >
void CreateDeviceObject (const Char *ObjectTypeName, const TObjectDescType &Desc, TObjectType **ppObject, TObjectConstructor ConstructObject)
 Helper template function to facilitate device object creation. More...
 
- Protected Attributes inherited from Diligent::RenderDeviceBase< IGLDeviceBaseInterface >
StateObjectsRegistry< SamplerDescm_SamplersRegistry
 Sampler state registry.
 
RefCntWeakPtr< IDeviceContextm_wpImmediateContext
 Weak reference to the immediate context. Immediate context holds strong reference to the device, so we must use weak reference to avoid circular dependencies.
 
std::vector< RefCntWeakPtr< IDeviceContext >, STDAllocatorRawMem< RefCntWeakPtr< IDeviceContext > > > m_wpDeferredContexts
 Weak references to deferred contexts.
 
FixedBlockMemoryAllocator m_TexObjAllocator
 Allocator for texture objects.
 
FixedBlockMemoryAllocator m_TexViewObjAllocator
 Allocator for texture view objects.
 
FixedBlockMemoryAllocator m_BufObjAllocator
 Allocator for buffer objects.
 
FixedBlockMemoryAllocator m_BuffViewObjAllocator
 Allocator for buffer view objects.
 
FixedBlockMemoryAllocator m_ShaderObjAllocator
 Allocator for shader objects.
 
FixedBlockMemoryAllocator m_SamplerObjAllocator
 Allocator for sampler objects.
 
FixedBlockMemoryAllocator m_PSOAllocator
 Allocator for pipeline state objects.
 
FixedBlockMemoryAllocator m_SRBAllocator
 Allocator for shader resource binding objects.
 
FixedBlockMemoryAllocator m_ResMappingAllocator
 Allocator for resource mapping objects.
 

Detailed Description

Implementation of the render device interface in OpenGL.