Diligent Graphics > Diligent Engine
Diligent Engine is a light-weight cross-platform abstraction layer between the application and the platform-specific graphics API. Its main goal is to take advantages of the next-generation APIs such as Direct3D12 and Vulkan, but at the same time provide support for older platforms via Direct3D11, OpenGL and OpenGLES. Diligent Engine exposes common front-end for all supported platforms and provides interoperability with underlying native API. It also supports integration with Unity and is designed to be used as a graphics subsystem in a standalone game engine, Unity native plugin or any other 3D application. It is distributed under Apache 2.0 license and is free to use. Full source code is available for download at GitHub. The engine contains shader source code converter that allows shaders authored in HLSL to be translated to GLSL.
The engine consists of the following components:
- Engine Core provides basic engine functionality. It implements engine interface on the platform-specific graphics API.
- Shader Converter is designed to convert HLSL source code into GLSL. It allows shaders to be developed in HLSL, yet enables the exact same shaders to be compiled on other platforms.
- Render Script is an efficient tool that facilitates graphics resource description and management
The following platforms and graphics APIs are currently supported
|Windows Desktop||Direct3D11, Direct3D12, OpenGL4.2+|
|Universal Windows Platform||Direct3D11, Direct3D12|
|MacOS||OpenGL4.1 (no compute shaders)|