Diligent Engine API Reference
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- m -
m_BlendFactors :
Diligent::DeviceContextBase< BaseInterface >
m_BuffViewObjAllocator :
Diligent::RenderDeviceBase< BaseInterface >
m_BufObjAllocator :
Diligent::RenderDeviceBase< BaseInterface >
m_Desc :
Diligent::DeviceObjectBase< BaseInterface, ObjectDescType, TObjectAllocator >
m_Descriptor :
Diligent::TextureViewD3D12Impl
m_DummyShaderVar :
Diligent::ShaderBase< BaseInterface, RenderDeviceBaseInterface, ShaderObjAllocator >
m_IndexDataStartOffset :
Diligent::DeviceContextBase< BaseInterface >
m_NumBoundRenderTargets :
Diligent::DeviceContextBase< BaseInterface >
m_NumScissorRects :
Diligent::DeviceContextBase< BaseInterface >
m_NumShaders :
Diligent::PipelineStateBase< BaseInterface, RenderDeviceBaseInterface, PSOAllocator >
m_NumVertexStreams :
Diligent::DeviceContextBase< BaseInterface >
m_NumViewports :
Diligent::DeviceContextBase< BaseInterface >
m_ObjectNameCopy :
Diligent::DeviceObjectBase< BaseInterface, ObjectDescType, TObjectAllocator >
m_pBoundDepthStencil :
Diligent::DeviceContextBase< BaseInterface >
m_pBoundRenderTargets :
Diligent::DeviceContextBase< BaseInterface >
m_pBuffer :
Diligent::BufferViewBase< BaseInterface, BuffViewObjAllocator >
m_pCS :
Diligent::PipelineStateBase< BaseInterface, RenderDeviceBaseInterface, PSOAllocator >
m_pd3d11Texture :
Diligent::TextureBaseD3D11
m_pD3D11View :
Diligent::BufferViewD3D11Impl
,
Diligent::TextureViewD3D11Impl
m_pd3d12Resource :
Diligent::D3D12ResourceBase
m_pDefaultDSV :
Diligent::TextureBase< BaseInterface, TTextureViewImpl, TTexObjAllocator, TTexViewObjAllocator >
m_pDefaultRTV :
Diligent::TextureBase< BaseInterface, TTextureViewImpl, TTexObjAllocator, TTexViewObjAllocator >
m_pDefaultSRV :
Diligent::BufferBase< BaseInterface, BufferViewImplType, TBuffObjAllocator, TBuffViewObjAllocator >
,
Diligent::TextureBase< BaseInterface, TTextureViewImpl, TTexObjAllocator, TTexViewObjAllocator >
m_pDefaultUAV :
Diligent::BufferBase< BaseInterface, BufferViewImplType, TBuffObjAllocator, TBuffViewObjAllocator >
,
Diligent::TextureBase< BaseInterface, TTextureViewImpl, TTexObjAllocator, TTexViewObjAllocator >
m_pDevice :
Diligent::DeviceContextBase< BaseInterface >
m_pDS :
Diligent::PipelineStateBase< BaseInterface, RenderDeviceBaseInterface, PSOAllocator >
m_pGS :
Diligent::PipelineStateBase< BaseInterface, RenderDeviceBaseInterface, PSOAllocator >
m_pHS :
Diligent::PipelineStateBase< BaseInterface, RenderDeviceBaseInterface, PSOAllocator >
m_pIndexBuffer :
Diligent::DeviceContextBase< BaseInterface >
m_pPipelineState :
Diligent::DeviceContextBase< BaseInterface >
m_pPS :
Diligent::PipelineStateBase< BaseInterface, RenderDeviceBaseInterface, PSOAllocator >
m_ppShaders :
Diligent::PipelineStateBase< BaseInterface, RenderDeviceBaseInterface, PSOAllocator >
m_pRenderDevice :
Diligent::SwapChainBase< BaseInterface, SwapChainAllocator >
m_pSampler :
Diligent::TextureViewBase< BaseInterface, TexViewObjAllocator >
m_PSOAllocator :
Diligent::RenderDeviceBase< BaseInterface >
m_pSwapChain :
Diligent::DeviceContextBase< BaseInterface >
m_pTexture :
Diligent::TextureViewBase< BaseInterface, TexViewObjAllocator >
m_pVS :
Diligent::PipelineStateBase< BaseInterface, RenderDeviceBaseInterface, PSOAllocator >
m_ResMappingAllocator :
Diligent::RenderDeviceBase< BaseInterface >
m_SamplerObjAllocator :
Diligent::RenderDeviceBase< BaseInterface >
m_SamplersRegistry :
Diligent::RenderDeviceBase< BaseInterface >
m_ScissorRects :
Diligent::DeviceContextBase< BaseInterface >
m_ShaderObjAllocator :
Diligent::RenderDeviceBase< BaseInterface >
m_spBuffer :
Diligent::BufferViewBase< BaseInterface, BuffViewObjAllocator >
m_spPSO :
Diligent::ShaderResourceBindingBase< BaseInterface, SRBAllocator >
m_spTexture :
Diligent::TextureViewBase< BaseInterface, TexViewObjAllocator >
m_SRBAllocator :
Diligent::RenderDeviceBase< BaseInterface >
m_StaticSamplers :
Diligent::ShaderBase< BaseInterface, RenderDeviceBaseInterface, ShaderObjAllocator >
m_StencilRef :
Diligent::DeviceContextBase< BaseInterface >
m_StringPool :
Diligent::ShaderBase< BaseInterface, RenderDeviceBaseInterface, ShaderObjAllocator >
m_SwapChainDesc :
Diligent::SwapChainBase< BaseInterface, SwapChainAllocator >
m_TexObjAllocator :
Diligent::RenderDeviceBase< BaseInterface >
m_TexViewObjAllocator :
Diligent::RenderDeviceBase< BaseInterface >
m_VariablesDesc :
Diligent::ShaderBase< BaseInterface, RenderDeviceBaseInterface, ShaderObjAllocator >
m_VertexStreams :
Diligent::DeviceContextBase< BaseInterface >
m_Viewports :
Diligent::DeviceContextBase< BaseInterface >
m_wpDeferredContexts :
Diligent::RenderDeviceBase< BaseInterface >
m_wpDeviceContext :
Diligent::SwapChainBase< BaseInterface, SwapChainAllocator >
m_wpImmediateContext :
Diligent::RenderDeviceBase< BaseInterface >
Macros :
Diligent::ShaderCreationAttribs
MagFilter :
Diligent::SamplerDesc
MajorVersion :
Diligent::DeviceCaps
MaxAnisotropy :
Diligent::SamplerDesc
MaxDepth :
Diligent::Viewport
MaxLOD :
Diligent::SamplerDesc
MaxRenderTargets :
Diligent::BlendStateDesc
MaxX :
Diligent::Box
MaxY :
Diligent::Box
MaxZ :
Diligent::Box
MinDepth :
Diligent::Viewport
MinFilter :
Diligent::SamplerDesc
MinLOD :
Diligent::SamplerDesc
MinorVersion :
Diligent::DeviceCaps
MinX :
Diligent::Box
MinY :
Diligent::Box
MinZ :
Diligent::Box
MipFilter :
Diligent::SamplerDesc
MipLevels :
Diligent::TextureDesc
MipLODBias :
Diligent::SamplerDesc
MiscFlags :
Diligent::TextureDesc
Mode :
Diligent::BufferDesc
MostDetailedMip :
Diligent::TextureViewDesc