BindResources(IResourceMapping *pResourceMapping, Uint32 Flags) override final | Diligent::ShaderD3D11Impl | virtual |
DeviceObjectBase(FixedBlockMemoryAllocator &ObjAllocator, class IRenderDevice *pDevice, const ShaderDesc &ObjDesc, IObject *pOwner=nullptr, bool bIsDeviceInternal=false) | Diligent::DeviceObjectBase< IShaderD3D11, ShaderDesc, FixedBlockMemoryAllocator > | inline |
GetD3D11Shader() override final | Diligent::ShaderD3D11Impl | inlinevirtual |
GetShaderVariable(const Char *Name) override final | Diligent::ShaderD3D11Impl | virtual |
GetUniqueID() const | Diligent::DeviceObjectBase< IShaderD3D11, ShaderDesc, FixedBlockMemoryAllocator > | inline |
m_Desc | Diligent::DeviceObjectBase< IShaderD3D11, ShaderDesc, FixedBlockMemoryAllocator > | protected |
m_ObjectNameCopy | Diligent::DeviceObjectBase< IShaderD3D11, ShaderDesc, FixedBlockMemoryAllocator > | protected |
m_StaticSamplers | Diligent::ShaderBase< IShaderD3D11, IRenderDeviceD3D11, FixedBlockMemoryAllocator > | protected |
m_StringPool | Diligent::ShaderBase< IShaderD3D11, IRenderDeviceD3D11, FixedBlockMemoryAllocator > | protected |
m_VariablesDesc | Diligent::ShaderBase< IShaderD3D11, IRenderDeviceD3D11, FixedBlockMemoryAllocator > | protected |
QueryInterface(const Diligent::INTERFACE_ID &IID, IObject **ppInterface) override final | Diligent::ShaderD3D11Impl | virtual |
ShaderBase(FixedBlockMemoryAllocator &ObjAllocator, IRenderDevice *pDevice, const ShaderDesc &ShdrDesc, bool bIsDeviceInternal=false) | Diligent::ShaderBase< IShaderD3D11, IRenderDeviceD3D11, FixedBlockMemoryAllocator > | inline |