ClearDepthStencil(ITextureView *pView, Uint32 ClearFlags, float fDepth, Uint8 Stencil) override final | Diligent::DeviceContextD3D12Impl | virtual |
ClearRenderTarget(ITextureView *pView, const float *RGBA) override final | Diligent::DeviceContextD3D12Impl | virtual |
ClearState() override final | Diligent::DeviceContextD3D12Impl | virtual |
ClearStateCache() | Diligent::DeviceContextBase< IDeviceContext > | inlineprotected |
CommitShaderResources(IShaderResourceBinding *pShaderResourceBinding, Uint32 Flags) override final | Diligent::DeviceContextD3D12Impl | virtual |
DeviceContextBase< IDeviceContext >::CommitShaderResources(IShaderResourceBinding *pShaderResourceBinding, Uint32 Flags, int) | Diligent::DeviceContextBase< IDeviceContext > | inline |
DeviceContextBase(IMemoryAllocator &RawMemAllocator, IRenderDevice *pRenderDevice, bool bIsDeferred) | Diligent::DeviceContextBase< IDeviceContext > | inline |
DispatchCompute(const DispatchComputeAttribs &DispatchAttrs) override final | Diligent::DeviceContextD3D12Impl | virtual |
Draw(DrawAttribs &DrawAttribs) override final | Diligent::DeviceContextD3D12Impl | virtual |
ExecuteCommandList(class ICommandList *pCommandList) override final | Diligent::DeviceContextD3D12Impl | virtual |
FinishCommandList(class ICommandList **ppCommandList) override final | Diligent::DeviceContextD3D12Impl | virtual |
Flush() override final | Diligent::DeviceContextD3D12Impl | virtual |
GetDevice() | Diligent::DeviceContextBase< IDeviceContext > | inline |
GetPipelineState(IPipelineState **ppPSO, float *BlendFactors, Uint32 &StencilRef) | Diligent::DeviceContextBase< IDeviceContext > | inline |
GetRenderTargets(Uint32 &NumRenderTargets, ITextureView **ppRTVs, ITextureView **ppDSV) | Diligent::DeviceContextBase< IDeviceContext > | inline |
GetRenderTargetSize(Uint32 &RTWidth, Uint32 &RTHeight) | Diligent::DeviceContextBase< IDeviceContext > | inlineprotected |
GetSwapChain() | Diligent::DeviceContextBase< IDeviceContext > | inline |
GetViewports(Uint32 &NumViewports, Viewport *pViewports) | Diligent::DeviceContextBase< IDeviceContext > | inline |
IsDefaultFBBound() | Diligent::DeviceContextBase< IDeviceContext > | inline |
m_BlendFactors | Diligent::DeviceContextBase< IDeviceContext > | protected |
m_IndexDataStartOffset | Diligent::DeviceContextBase< IDeviceContext > | protected |
m_NumBoundRenderTargets | Diligent::DeviceContextBase< IDeviceContext > | protected |
m_NumScissorRects | Diligent::DeviceContextBase< IDeviceContext > | protected |
m_NumVertexStreams | Diligent::DeviceContextBase< IDeviceContext > | protected |
m_NumViewports | Diligent::DeviceContextBase< IDeviceContext > | protected |
m_pBoundDepthStencil | Diligent::DeviceContextBase< IDeviceContext > | protected |
m_pBoundRenderTargets | Diligent::DeviceContextBase< IDeviceContext > | protected |
m_pDevice | Diligent::DeviceContextBase< IDeviceContext > | protected |
m_pIndexBuffer | Diligent::DeviceContextBase< IDeviceContext > | protected |
m_pPipelineState | Diligent::DeviceContextBase< IDeviceContext > | protected |
m_pSwapChain | Diligent::DeviceContextBase< IDeviceContext > | protected |
m_ScissorRects | Diligent::DeviceContextBase< IDeviceContext > | protected |
m_StencilRef | Diligent::DeviceContextBase< IDeviceContext > | protected |
m_VertexStreams | Diligent::DeviceContextBase< IDeviceContext > | protected |
m_Viewports | Diligent::DeviceContextBase< IDeviceContext > | protected |
SetBlendFactors(const float *pBlendFactors=nullptr) override final | Diligent::DeviceContextD3D12Impl | virtual |
SetIndexBuffer(IBuffer *pIndexBuffer, Uint32 ByteOffset) override final | Diligent::DeviceContextD3D12Impl | virtual |
SetPipelineState(IPipelineState *pPipelineState) override final | Diligent::DeviceContextD3D12Impl | virtual |
SetRenderTargets(Uint32 NumRenderTargets, ITextureView *ppRenderTargets[], ITextureView *pDepthStencil) override final | Diligent::DeviceContextD3D12Impl | virtual |
DeviceContextBase< IDeviceContext >::SetRenderTargets(Uint32 NumRenderTargets, ITextureView *ppRenderTargets[], ITextureView *pDepthStencil, Uint32 Dummy=0) | Diligent::DeviceContextBase< IDeviceContext > | inline |
SetScissorRects(Uint32 NumRects, const Rect *pRects, Uint32 RTWidth, Uint32 RTHeight) override final | Diligent::DeviceContextD3D12Impl | virtual |
DeviceContextBase< IDeviceContext >::SetScissorRects(Uint32 NumRects, const Rect *pRects, Uint32 &RTWidth, Uint32 &RTHeight) | Diligent::DeviceContextBase< IDeviceContext > | inline |
SetStencilRef(Uint32 StencilRef) override final | Diligent::DeviceContextD3D12Impl | virtual |
SetSwapChain(ISwapChain *pSwapChain) | Diligent::DeviceContextBase< IDeviceContext > | inline |
SetVertexBuffers(Uint32 StartSlot, Uint32 NumBuffersSet, IBuffer **ppBuffers, Uint32 *pStrides, Uint32 *pOffsets, Uint32 Flags) override final | Diligent::DeviceContextD3D12Impl | virtual |
SetViewports(Uint32 NumViewports, const Viewport *pViewports, Uint32 RTWidth, Uint32 RTHeight) override final | Diligent::DeviceContextD3D12Impl | virtual |
DeviceContextBase< IDeviceContext >::SetViewports(Uint32 NumViewports, const Viewport *pViewports, Uint32 &RTWidth, Uint32 &RTHeight) | Diligent::DeviceContextBase< IDeviceContext > | inline |
TransitionShaderResources(IPipelineState *pPipelineState, IShaderResourceBinding *pShaderResourceBinding) override final | Diligent::DeviceContextD3D12Impl | virtual |