Diligent Engine API Reference
Diligent::TextureBaseGL Member List

This is the complete list of members for Diligent::TextureBaseGL, including all inherited members.

CopyData(IDeviceContext *pContext, ITexture *pSrcTexture, Uint32 SrcMipLevel, Uint32 SrcSlice, const Box *pSrcBox, Uint32 DstMipLevel, Uint32 DstSlice, Uint32 DstX, Uint32 DstY, Uint32 DstZ) overrideDiligent::TextureBaseGLvirtual
CreateDefaultViews()Diligent::TextureBase< ITextureGL, TextureViewGLImpl, FixedBlockMemoryAllocator, FixedBlockMemoryAllocator >
CreateView(const struct TextureViewDesc &ViewDesc, ITextureView **ppView) overrideDiligent::TextureBase< ITextureGL, TextureViewGLImpl, FixedBlockMemoryAllocator, FixedBlockMemoryAllocator >inlinevirtual
CreateViewInternal(const struct TextureViewDesc &ViewDesc, class ITextureView **ppView, bool bIsDefaultView) overrideDiligent::TextureBaseGLprotectedvirtual
DeviceObjectBase(FixedBlockMemoryAllocator &ObjAllocator, class IRenderDevice *pDevice, const TextureDesc &ObjDesc, IObject *pOwner=nullptr, bool bIsDeviceInternal=false)Diligent::DeviceObjectBase< ITextureGL, TextureDesc, FixedBlockMemoryAllocator >inline
GetDefaultView(TEXTURE_VIEW_TYPE ViewType) overrideDiligent::TextureBase< ITextureGL, TextureViewGLImpl, FixedBlockMemoryAllocator, FixedBlockMemoryAllocator >inlineprotectedvirtual
GetUniqueID() constDiligent::DeviceObjectBase< ITextureGL, TextureDesc, FixedBlockMemoryAllocator >inline
m_DescDiligent::DeviceObjectBase< ITextureGL, TextureDesc, FixedBlockMemoryAllocator >protected
m_ObjectNameCopyDiligent::DeviceObjectBase< ITextureGL, TextureDesc, FixedBlockMemoryAllocator >protected
m_pDefaultDSVDiligent::TextureBase< ITextureGL, TextureViewGLImpl, FixedBlockMemoryAllocator, FixedBlockMemoryAllocator >protected
m_pDefaultRTVDiligent::TextureBase< ITextureGL, TextureViewGLImpl, FixedBlockMemoryAllocator, FixedBlockMemoryAllocator >protected
m_pDefaultSRVDiligent::TextureBase< ITextureGL, TextureViewGLImpl, FixedBlockMemoryAllocator, FixedBlockMemoryAllocator >protected
m_pDefaultUAVDiligent::TextureBase< ITextureGL, TextureViewGLImpl, FixedBlockMemoryAllocator, FixedBlockMemoryAllocator >protected
Map(IDeviceContext *pContext, MAP_TYPE MapType, Uint32 MapFlags, PVoid &pMappedData) overrideDiligent::TextureBaseGLvirtual
QueryInterface(const Diligent::INTERFACE_ID &IID, IObject **ppInterface) overrideDiligent::TextureBaseGLvirtual
TextureBase(FixedBlockMemoryAllocator &TexObjAllocator, FixedBlockMemoryAllocator &TexViewObjAllocator, IRenderDevice *pDevice, const TextureDesc &Desc, bool bIsDeviceInternal=false)Diligent::TextureBase< ITextureGL, TextureViewGLImpl, FixedBlockMemoryAllocator, FixedBlockMemoryAllocator >inline
Unmap(IDeviceContext *pContext, MAP_TYPE MapType) overrideDiligent::TextureBaseGLvirtual
TextureBase< ITextureGL, TextureViewGLImpl, FixedBlockMemoryAllocator, FixedBlockMemoryAllocator >::UpdateData(IDeviceContext *pContext, Uint32 MipLevel, Uint32 Slice, const Box &DstBox, const TextureSubResData &SubresData)=0Diligent::TextureBase< ITextureGL, TextureViewGLImpl, FixedBlockMemoryAllocator, FixedBlockMemoryAllocator >pure virtual